A strange and catastrophic force shattered the once-great continent at the world’s center. A huge ocean now contains innumerable islands formed when the earth broke apart. The Age of Islands, characterized by strife and opportunity, began with this event.
THE APPEAL OF ACQUIRING
After the Shattering, pirates, conquerors, and explorers flocked to the world’s islands. Sacking and looting weaker islands can yield vast sums when sent by naval fleets. The islands offer the potential for the fearless and merciless to establish an empire and become kings of the sea.
THE DANGERS OF LOOTING
Nevertheless, dangers and rewards lurk in the oceans. Admirals who triumphantly rule the waves one day may discover their island surrounded and their fleet sunk the next. In the blink of an eye, a cunning or overwhelming counterattack might wipe out the profits of merciless looting. Being a conqueror is an incredibly dangerous and highly rewarding life.
THE POWER OF UNITY
That is why many admirals look for unity as a source of strength. They assemble clan members and crews from dispersed islands to protect their harbors and serve on their ships. When brothers and sisters band together, they will reap great gains. When they join forces, they can become unrivaled in the maritime world. However, deft planning and execution can break even the most formidable coalition.
UNEXPLORED REGIONS
There are mysterious, unexplored areas beyond the recognized islands. Daring captains who explore beyond the map may find mysteries and dangers they didn’t know existed. Legends travel the oceans, telling of long-lost islands where sleeping dragons, ancient sea monsters, master archers, and powerful wizards reside. Unopposed control over the waves may be within the grasp of the admiral, who can awaken these energies and channel them as they see fit. But there is a great danger in causing such forces to be disturbed.
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